I am a Bay Area-based game developer focused on game design, quality assurance, and delivering immersive gaming experiences.
Driven by deep enthusiasm for gaming, I see games as more than just entertainment — they are precious artworks that have the power to construct the virtual utopia of developers and spread the emotion to gamers. Therefore, being merely a gamer isn't enough for me. I have devoted my career to improving games through thoughtful design and thorough testing.
Core Mechanic Design: Designed and implemented core gameplay mechanics for the open-source platformer Frostblade Saga. Developed innovative combat systems and dynamic level structures to keep players engaged with unexpected surprises.
Collaboration & Playtesting: Worked closely with a cross-functional team of artists, producers, and programmers to refine gameplay mechanics. Incorporated feedback from daily external testing to ensure a seamless and enjoyable player experience.
Documentation: Authored comprehensive design documents detailing combat mechanics, player abilities, and environmental interactions. These served as foundational guides for future development.
Leadership: Led QA and UX process of 3D Speed-running Platformer Oasis Blitz, managing bug tracking systems and resolving over 100 bugs, significantly improving the game's quality and user experience.
Playtesting: Organized and analyzed external playtesting, delivering key reports to the development team, resulting in essential gameplay adjustments.
Team Collaboration: Orchestrated collaborative efforts between designers and engineers, enhancing gameplay and user experiences, leading to significant improvements in game quality.
Immersive Visual Effects: Designed captivating visual effects for Blindsight: Ware of the Wardens, including auditory visuals to represent a blind martial artist’s sensory perception. These effects enhanced game realism and increased player engagement by 30% during early testing.
Project Management: Optimized workflow by identifying bottlenecks, improving asset pipelines, and ensuring key project deadlines were met, contributing to the success of Blindsight: War of the Wardens.
Crossfunctional Collaboration: Collaborated with design and engineering teams to align visual and audio elements with the game's narrative, ensuring consistency across the player experience.