As a Computer Science graduate with a focus on Game Development, I am ready to pursue a future career in game design and quality assurance.
A third-person speedrunning 3D platformer featuring fluid parkour movement.
view projectA story-driven brawler that simulates the sensory experience of a blind martial artist, enhanced by a comic-style rendering system.
view projectA parody speedrun game that combines ragdoll physics with manga-style rendering
view projectA fast-paced multiplayer racing game inspired by Mario Kart, featuring item-based combat, dynamic track shortcuts, and seamless vehicle transformations into spaceships and airplanes for high-speed aerial maneuvers.
view projectA local multiplayer competitive fighting game that blends traditional fighting mechanics with Souls-like combat, featuring a no-defense system and parry mechanics to emulate medieval sword fighting.
view projectAn arcade game centered around the theme of limited space with a sense of dark humor
view projectA Minecraft mod addon for the well-known SlashBlade mod series, featuring additional blades with unique upgrades, materials, a crafting table, and balanced weapon skills.
view projectAn asymmetric cooperative board game with a custom ruleset, diverse role mechanics, and a gamemaster who guides players through the process of navigating and conquering a blind maze.
view projectA customizable fluid surface shader framework built with Unity and the Universal Render Pipeline (URP), capable of dynamically switching between realistic water rendering and toon shading.
view project