Hello,

You.

As a Computer Science graduate with a focus on Game Development, I am ready to pursue a future career in game design and quality assurance.

01

UX Designer & QA Lead | Oasis Blitz

A third-person speedrunning 3D platformer featuring fluid parkour movement.

view project

02

Technical Artist | Blindsight: War of the Wardens

A story-driven brawler that simulates the sensory experience of a blind martial artist, enhanced by a comic-style rendering system.

view project

03

Gameplay & Level Designer | A Way Out

A parody speedrun game that combines ragdoll physics with manga-style rendering

view project

04

Software Engineer | Robot Race

A fast-paced multiplayer racing game inspired by Mario Kart, featuring item-based combat, dynamic track shortcuts, and seamless vehicle transformations into spaceships and airplanes for high-speed aerial maneuvers.

view project

05

Gameplay & Battle Designer | Ember: Reignition

A local multiplayer competitive fighting game that blends traditional fighting mechanics with Souls-like combat, featuring a no-defense system and parry mechanics to emulate medieval sword fighting.

view project

06

Lead Game Designer | Black Friday Overtime

An arcade game centered around the theme of limited space with a sense of dark humor

view project

07

Mod Development Team Lead | Slash Blade Mod Addon

A Minecraft mod addon for the well-known SlashBlade mod series, featuring additional blades with unique upgrades, materials, a crafting table, and balanced weapon skills.

view project

08

Tabletop Game Designer | Turning Test

An asymmetric cooperative board game with a custom ruleset, diverse role mechanics, and a gamemaster who guides players through the process of navigating and conquering a blind maze.

view project

09

Shader Builder | Universal Fluid Surface Shader

A customizable fluid surface shader framework built with Unity and the Universal Render Pipeline (URP), capable of dynamically switching between realistic water rendering and toon shading.

view project