Tabletop Game Designer | Turning Test

An asymmetric cooperative board game with a custom ruleset, diverse role mechanics, and a gamemaster who guides players through the process of navigating and conquering a blind maze.

What is this game:

What makes us human? The most enduring question.

The Turning Test is an asymmetric cooperative board game where 5 players work together to navigate through blind mazes in a quest to become fully human. Four players represent Humanity’s collective consciousness, while the fifth player takes on the role of the Programmer, guiding them through the maze. Each player assumes a unique role—Parallel Processor, Scout, Architect, or Demolisher—bringing their own abilities to solve riddles and conquer challenges. Teamwork and coordination are essential to survive the blind maze.

The game evolves over time with Heirlooms, allowing past players to generate content for future players, passing down the wisdom of humanity and adding layers of depth and complexity with each playthrough.

What I did:

Role & Ability Design: Created unique player roles (Parallel Processor, Scout, Architect, Demolisher) with distinct abilities, balancing gameplay mechanics to encourage teamwork and strategic problem-solving.

Challenge Development: Designed complex mazes and riddle-based challenges that require coordination and cooperation among players, fostering immersive and engaging gameplay.

Progression & Replayability: Introduced the Heirloom system, allowing previous players to generate new content for future sessions, enhancing game depth and long-term replayability.

Other projects: