Technical Artist | Blindsight: War of the Wardens
A story-driven brawler that simulates the sensory experience of a blind martial artist, enhanced by a comic-style rendering system.
What is this game:
With echolocation as my guide and the power of my fists, nothing can stand in my way.
Blindsight: War of the Wardens is a story-driven brawler where you play as Iggy Yin, a blind martial arts master with echolocation abilities. On a quest to recover a stolen family heirloom, Iggy must confront dangerous enemies and uncover the truth behind his father’s disappearance. Use fluid combat mechanics to chain punches, kicks, counters, and finishers, all while harnessing the power of your amulet to sense your surroundings, heal, and blind enemies with blasts of light. Face powerful bosses and prove yourself as a true warden in this epic battle for the Relic of Life.
What I did:
Visual Effect Design: Developed voice-activated visuals for Blindsight: War of the Wardens, simulating a blind character's sensory experience, resulting in a 30% increase in tester engagement and immersion.
Playtesting & Art Collaboration: Led playtesting efforts and collaborated with the art department to refine particle textures and animation quality, ensuring seamless visual integration that enhanced gameplay and player satisfaction.
Combat UI Enhancements: Designed intuitive visual indicators using Unity Shader Graph, allowing players to easily recognize unblockable attacks through dynamic texture changes. Added a "stunned" effect for enemies, improving combat readability and player response.
Project Coordination & Problem-Solving: Facilitated the resolution of technical challenges by coordinating across departments, optimizing development workflows, and accelerating project timelines without sacrificing quality.