Mod Development Team Lead | Slash Blade Mod Addon

A Minecraft mod addon for the well-known SlashBlade mod series, featuring additional blades with unique upgrades, materials, a crafting table, and balanced weapon skills.

What is this game:

Long ago, the King of Bronze and Fire forged seven alchemical weapons to slay dragons, but they were lost to time. Now, a mysterious organization has reforged these blades with secret technology, and as you grasp the tsuka, you realize—you are now the god, and fate is yours to command.

SALIGIA: Alchemical Slashblade Addon is a mod for Minecraft’s Slashblade, drawing inspiration from the modern Chinese novel Dragon Raja and styled with a neon cyberpunk aesthetic. The addon introduces seven unique weapons, each representing one of the seven deadly sins, along with their upgraded versions and powerful combat skills. As players wield these weapons, they experience not only enhanced combat abilities but also suffer from debuffs, symbolizing the player's corruption by the deadly sins.

Players must defeat specific enemies to gather new crafting materials and unlock recipes, leading to the acquisition and upgrade of these sin-infused blades. An achievement system is also included, rewarding players as they progress through the seven deadly sins, balancing power with the price of temptation.

What I did:

Leadership & Programming Skills: Compiled executable JAR files for mod addonsusing Java and fostered a collaborative mod designer group, leading toincreased productivity.

Modelling & Texture Design: Created model prototypes and textures for anitem expansion addon using Metasequoia 4 and Adobe Photoshop, improving themod's visual appeal and user engagement.

Marketing: Designed the mod-related concept arts and ad post, and released themod on the Chinese Minecraft forum MCBBS, receiving 13,000+ downloads.

Continuous Updates: Tracked and collected user preferences from forum feedback,periodically updating mod content and conducting bug fixing, achieving 90%positive user feedback.

What I think:

My passion for Minecraft modding, especially the SlashBlade mod, led me to explore custom content creation. While playing a SlashBlade modpack with a server owner, I noticed that most existing weapon expansions focused primarily on numerical stat adjustments rather than offering distinct combat mechanics. This inspired me to create my own expansion mod, introducing specialized weapon types with unique combat identities.

In my design, each blade type was tailored to a specific combat role, ensuring clear strengths and weaknesses rather than simple stat increases. To further reinforce this mechanical diversity, I introduced Special Attacks (SA) with trade-offs, where powerful effects came with corresponding drawbacks, encouraging strategic decision-making.

After designing and implementing custom models and textures, I refined each weapon’s Special Attack to align with its intended combat function. Seeing the final result—a balanced system where every weapon had a distinct purpose—was an incredibly rewarding milestone. It not only deepened my understanding of game mechanics but also marked an important step in my design philosophy, bringing meaningful choice into an expansion mod where such mechanics had previously been absent.

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