Gameplay & Battle Designer | Ember: Reignition

A local multiplayer competitive fighting game that blends traditional fighting mechanics with Souls-like combat, featuring a no-defense system and parry mechanics to emulate medieval sword fighting.

What is this game:

Arrogance is dangerous. As your return for sacrilege, entertain me with your life.

Ember: Reignition is a local multiplayer competitive fighting game where you and your friends take on the roles of a lost knight and his spectral adversary, battling to determine the final survivor. Engage in intense combat, using precise sword skills, defensive timing, and strategic combos to overcome your opponent. Master normal, charged, and aerial attacks to build devastating combo chains and outmaneuver your rival.

Set in a realm ruled by the Sun God, where fallen warriors are revived to endlessly fight their spectral copies as punishment, players must break free from this eternal cycle. Will you be the one to escape the Sun God’s twisted entertainment?

What I did:

Leadership: Pioneered creation and design of a local multiplayer fighting game using Unity Editor and C# scripts, gaining 95% positive feedback from early testers

Concept Art Design: Designed unique character and level art by implementing Adobe Photoshop

Sound Effect Processing: Processed 20+ sound effects (SFX) clips by Adobe Audition to enhance player experience

Marketing and Release: Edited the gameplay trailer and game-related posters through collaboration with composer team, releasing the game on Steam store page. Receiving over 90% recommendations.  

Continuous Updates: Refined the VFX and conducted 10+ bug fixes according to user feedbacks, uploaded updated games periodically, which significantly increased user satisfaction.

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