UX Designer & QA Lead | Oasis Blitz

A third-person speedrunning 3D platformer featuring fluid parkour movement.

What is this game:

Speed through floating islands, drill into the terrain, burst back out, shred down sandy slopes on your board, and grapple to enemies to keep the momentum going. Will you be fast enough to save the Oasis?

Oasis Blitz is a fast-paced 3D platformer that features a unique movement mechanic: drilling into the ground. Players take on the role of Bandit, a drill-wielding fennec fox on a mission to reach the Oasis in the sky. To succeed, players must master a combination of abilities: drilling with a powerful drill, sliding on a sandboard, and grappling to enemies for extra momentum. Conquer deserts filled with rocky hazards as you race to recover the last hope for the oasis—a vital plant—bringing it back to your burrow.

What I did:

QA and UX Leadership: Directed QA and UX design for the AAA title "Oasis Blitz", establishing bug tracking systems that facilitated the identification and resolution of over 100 bugs, significantly enhancing game quality and user satisfaction.

Playtesting: Managed external playtest scheduling, synthesized feedback from playtests, and generated weekly analytical reports for the development team, guiding critical adjustments.

Team Collaboration: Orchestrated collaborative efforts between designers and engineers, enhancing gameplay and user experiences, leading to significant improvements in game quality.

Other projects: